

Though I've never understood why the game hides +n modifiers to equipment from view on the character sheets (but not in the stores). The SNES and Genesis ports are actually decent, and have a decent number of things to recommend them over the computer versions (menu-based spell system, for example). Might and Magic II is a different story, mind you. I think the Apple II version is the best, personally, if only because it has better graphics than the PC version (though still primitive by contemporary standards, of course). But it's the only way to get an Archer or a Paladin before leaving Sorpigal.īut, yeah, the PC version is much better than the NES version, which suffers from both that and a much, much clunkier and slower interface: basic inventory management (equipping, removing, etc.) requires digging through multiple menus, battles are painfully slow, etc. It's still clunky as all hell, though: you don't get a chance to review the rolled stats until after you've been through the entire process, and getting halfway decent numbers is an exercise in frustration (Knights with 6 endurance are effectively worthless). You have the option of renaming, changing sex, race, alignment, class, and regenerating statistics. One of the random monster rooms in north Sorpigal has been replaced by a "guild" that lets you recreate any of your characters at the cost of all the experience they've accumulated up to that point.

I know I'm performing thread necromancy (I've got my soul jar right here, in fact), but I did want to point out that you do have the option of rolling your own characters in the NES version.
